Human Computer Interaction, Design and User Experience
EBE06, -
Elective, Compulsory
2/4, 2/2
On completing the course, the student will be able to:
- Understanding the principles of human cognition, perception, and emotional states
 - Conducting Usability/UX Testing and Reporting
 - Designing static and interactive Prototypes of website and mobile interfaces
 - Collecting implicit user feedback through Face Tracking tools and techniques
 - Conducting User Research through popular UX research methodologies
 - Analyzing qualitative data of user feedback
 
- Search for, analysis and synthesis of data and information, with the use of the necessary technology
 - Decision Making
 - Teamwork
 - Production of free, creative, and inductive thinking
 
This course aims to teach the fundamentals of Human Computer Interaction and UX Design focusing on:
- human cognitive and psychological aspects that UX designers should be aware of when designing new products;
 - user research methodologies to gather and analyze qualitative and/or quantitative data;
 - tools and principles to design interactive product/system prototypes.
 
The topics include:
- Web Accessibility
 - UX Elements & Usability Testing/Reporting
 - Prototyping for mobile interfaces
 - Affective Computing and Neuromarketing
 - Face & Eye Tracking Applications
 - Qualitative User Research Methods
 
Students will also be engaged in an academic task on a selected HCI subfield (e.g., Game-Based Learning/ Gamification, VR/AR, FaceTracking, Eye Tracking, etc.) to gain deeper understanding on the topic and develop the academic skills to perform a compete scientific research report.
The course will include open end discussions on today’s HCI trends, and hands-on workshops on: i) Prototyping, ii) Face Tracking Research, iii) User research tasks for essential data retrieval (interviews, focus groups, observation, etc.), and iv) Qualitative data analysis.